AI Insights · Timothy · April 2022
Top 5 3D Anime Games on iOS in Germany Q1 2022
In Q1 2022, the top 5 3D Anime Games on iOS in Germany showcased varied performance in terms of downloads, revenue, and active users, with notable trends observed for each app.
In the first quarter of 2022, the top 5 3D Anime Games on iOS in Germany exhibited diverse performance trends, as reported by Sensor Tower. Here's a closer look at the weekly downloads, revenue, and active users for each of these popular games.
Yu-Gi-Oh! Master Duel by KONAMI had a strong start with weekly revenue peaking at approximately $25.7K in early February. However, revenue experienced a decline, ending the quarter at around $5.9K. Weekly downloads followed a similar trend, starting at 11.8K and dropping to 4.5K by the end of March. Active users peaked at 14.9K in early February and gradually decreased to 10.4K by the end of the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw fluctuations in weekly revenue, with notable peaks around $488K in early January and $367K in late January. The quarter ended with a revenue of $342K. Downloads were fairly steady, starting at 8K and ending at 5.2K. Active users showed a consistent presence, beginning at 78K and peaking at 88.8K in late January before ending the quarter at 85K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had a varied revenue pattern, starting at $137.9K and experiencing several fluctuations, ending the quarter at around $44.9K. Downloads started at 2.4K and saw a peak of 3.8K in early January, concluding the quarter at 1.2K. Active users began at 34.7K and experienced a slight decline to 22.7K by the end of March.
NARUTO X BORUTO NINJA VOLTAGE, also by Bandai Namco Entertainment Inc., had a relatively stable revenue, starting at $4.2K and ending at $4.3K. Downloads showed a small decline from 1.5K to 965. Active users remained fairly consistent, starting at 6.6K and ending at 5.3K.
MY HERO ULTRA IMPACT, another title from Bandai Namco Entertainment Inc., was launched in February 2022. It started with a weekly revenue of $8K but saw a significant decline, ending the quarter at around $1K. Downloads started strong at 7K but dropped to 271 by the end of March. Active users began at 5.7K and decreased to 2.1K.
For more detailed insights into the performance of these apps and other mobile games, visit Sensor Tower.